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Role:

Generalist Programmer

 

Utilized:

Apple, PC, Web, Unity Engine, C#, Javascript, SVN

 

Responsibilities:

Develop core game mechanics

Implement character controllers and features

Animate characters using raw motion capture data

Implement artificial intelligence system for enemies

Develop asset based tools for level designers

Implement user interfaces and displays

Manage art and build pipelines, as well as version control

 

Achievements:

Successfully released first mid-scale PC game

Worked with a large team of artists and designers to reach a  high level of quality in a relatively short timeframe of 3 months

Resonance
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© James Thorne - 2013

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