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Role:
Generalist Programmer
Utilized:
Apple, PC, Web, Unity Engine, C#, Javascript, SVN
Responsibilities:
Develop core game mechanics
Implement character controllers and features
Animate characters using raw motion capture data
Implement artificial intelligence system for enemies
Develop asset based tools for level designers
Implement user interfaces and displays
Manage art and build pipelines, as well as version control
Achievements:
Successfully released first mid-scale PC game
Worked with a large team of artists and designers to reach a high level of quality in a relatively short timeframe of 3 months

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Resonance
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