


Simple Game Engine 2D Games
As part of my studies, I had developed a number of 2D games and mechanic demonstrations in a rudimentary engine to explore artificial intelligence, navigation algorithms, gameplay recreation and 2D development in team environments.


Irving Wire Corp. Production Software Suite
In conjunction with assisting management with production supervision and quality control, I was employed to develop and implement an in-house suite of Visual Basic software that would increase the productivity of quality control, document generation, production and inventory monitoring, and administrational tasks.
Server Development
Prior to moving to Vancouver B.C. for my studies as a game developer, I had participated in the development of a simple server for an early version of a popular MMORPG game and aided in developing the C#, .NET and PHP infrastructure needed to communicate with clients and the SQL database.