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Role:

Contract Generalist Programmer

Utilized:

PC, Android, Unity Engine, C#, SVN

Responsibilities:

Turn original prototype into a functional game

Implement 2D and 3D art assets while working with art team   to produce and optimize visual effects, models and content

Produce and implement original frontend/HUD components

Design and implement an assortment of puzzles

Implement rigged animation and procedurally animated assets

Develop character and gameplay controllers optimized for           mobile platforms, as well as PC counterparts

Provide solutions for AI, Steering and Collision

Implement cell shaders, sound and third-party assets 

Achievements:

Produced an original product that successfully demonstrates the design, artwork and talent of my peers, while exploring opportunities in asynchronous screens.

 

Cruzin' N' Defuzin'
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© James Thorne - 2013

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