

Role:
Contract Generalist Programmer
Utilized:
PC, Android, Unity Engine, C#, SVN
Responsibilities:
Turn original prototype into a functional game
Implement 2D and 3D art assets while working with art team to produce and optimize visual effects, models and content
Produce and implement original frontend/HUD components
Design and implement an assortment of puzzles
Implement rigged animation and procedurally animated assets
Develop character and gameplay controllers optimized for mobile platforms, as well as PC counterparts
Provide solutions for AI, Steering and Collision
Implement cell shaders, sound and third-party assets
Achievements:
Produced an original product that successfully demonstrates the design, artwork and talent of my peers, while exploring opportunities in asynchronous screens.

